Georgia State University brought emerging technologies and the newest teaching and learning models to Atlanta at its STEAM³ (Science + Technology + Engineering + Art + Math “cubed”) Conference on Sept. 11-12, 2015.
The conference, hosted by the university’s College of Education and Human Development and the nonprofit Learning Innovations in Future Education (LIFE), transformed the first floor of Georgia State’s Centennial Hall into an interactive learning environment, complete with immersive labs, workshops and demonstration areas focused on four themes: “The Living Classroom,” “The Game of Learning,” “Make Magic” and “Interactive Storytelling.”
Attendees were not only able to experience the latest technologies and interactive methods for teaching STEAM subjects, but also listened to panel discussions and presentations by world-renowned learning experts from leading universities, including Georgia State and the Georgia Institute of Technology, as well as emerging learning technology developers, government initiatives and practitioners at the forefront of STEAM.
The conference also featured an interactive playground that highlights topics like the gamification of learning, maker culture, interactive learning environments and digital storytelling.
“STEAM³ is different from your typical conference because it provides an interactive stage for the exploration, development and demonstration of fast-emerging technologies, teaching, and learning models that could redefine education over the next decade,” said Derek Woodgate, creative director and curator of STEAM who is also involved with the College of Education and Human Development’s Future of Education and Learning.
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